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Installation
Usage
currentTime / duration, read from the surrounding
PlayerProvider. Pressing and dragging emits a
sequence of events built with newEvent. Each one
carries the pressed ratio (0–1):
PressedProgressBar: on press, to seek to a position.ScrubbedProgressBar: while dragging.FinishedScrubbingProgressBar: on release.
window (mouse and touch), so scrubbing keeps
working even when the pointer leaves the bar. The component grows to fill its
container (grow). Place it in a flex row alongside the other controls.