Overview
After the player has loaded, it can be controlled programmatically and its state can be queried. The return value of thenew BeyondWords.Player(...) call is a player instance:
How to get instances
If you have already initialized the player, e.g. via a script tag, you can get all of the player instances with:BeyondWords constant is added to the global window object.
How overrides work
There are three different places settings can come from:- From the BeyondWords API after setting project and content identifiers
- From the initialization code, e.g. in the script tag’s ‘onload’ attribute
- From Player SDK calls made by you after the player has loaded